233 lines
8.3 KiB
Markdown
233 lines
8.3 KiB
Markdown
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---
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layout: layouts/page.njk
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title: Projection isométrique
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date: Last Modified
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---
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La perspective isométrique est une méthode de représentation en perspective (3D) dans laquelle les trois directions de l'espace sont représentées avec la même importance, d'où le terme. Les lignes parallèles le restent il n'y a pas de point de fuite comme dans la perspective cavalière.
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### Méthode 1
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<svg xmlns="http://www.w3.org/2000/svg" width="600" height="300" viewBox="0 0 400 200">
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<rect x="150" y="50" width="50" height="50" fill="red" />
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<rect x="150" y="100" width="50" height="50" fill="blue" />
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<rect x="200" y="50" width="50" height="50" fill="green" />
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<circle cx="200" cy="100" r="3"/>
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</svg>
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1ère étape : **Rotation de 45°**
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<svg xmlns="http://www.w3.org/2000/svg" width="600" height="300" viewBox="0 0 400 200">
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<g transform="rotate(45)" transform-origin="200 100">
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<rect x="150" y="50" width="50" height="50" fill="red" />
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<rect x="150" y="100" width="50" height="50" fill="blue" />
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<rect x="200" y="50" width="50" height="50" fill="green" />
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</g>
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<circle cx="200" cy="100" r="3"/>
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<circle cx="200" cy="64.6447" r="3"/>
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<circle cx="164.6447" cy="100" r="3"/>
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<circle cx="235.3553" cy="100" r="3"/>
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</svg>
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2e étape : **Déformation**
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Pièce|X %|Y %
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---|--:|--:
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Rouge|100|57.73
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Bleu|57.73|100
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Vert|57.73|100
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Il faut prendre soin d'appliquer la transformation depuis le centre des pièces. Sachant qu'après la rotation de 45°, ce sont les diagonales qui sont suivant les axes de X et Y.\
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Le centre est situé à côté * √2 / 2
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<svg xmlns="http://www.w3.org/2000/svg" width="600" height="300" viewBox="0 0 400 200">
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<g transform="scale(1 0.5773)" transform-origin="200 64.6447">
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<rect x="150" y="50" width="50" height="50" fill="red" transform="rotate(45)" transform-origin="200 100" />
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</g>
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<g transform="scale(0.5773 1)" transform-origin="164.6447 100">
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<rect x="150" y="100" width="50" height="50" fill="blue" transform="rotate(45)" transform-origin="200 100" />
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</g>
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<g transform="scale(0.5773 1)" transform-origin="235.3553 0">
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<rect x="200" y="50" width="50" height="50" fill="green" transform="rotate(45)" transform-origin="200 100" />
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</g>
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<circle cx="235.3553" cy="64.6447" r="3"/>
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<circle cx="164.6447" cy="64.6447" r="3"/>
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</svg>
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3e étape : **Rotation**
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Pièce|Angle
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---|--:
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Rouge|0 °
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Bleu|-30 °
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Vert|30 °
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La encore il faut choisir avec soin l'origine de la transformation. il faut sélectionner les points en commun avec 2 côtés.
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<svg xmlns="http://www.w3.org/2000/svg" width="600" height="300" viewBox="0 0 400 200">
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<g transform="scale(1 0.5773)" transform-origin="0 64.6447">
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<rect x="150" y="50" width="50" height="50" fill="red" transform="rotate(45)" transform-origin="200 100" />
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</g>
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<g transform="rotate(-30)" transform-origin="164.6447 64.6447">
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<g transform="scale(0.5773 1)" transform-origin="164.6447 0">
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<rect x="150" y="100" width="50" height="50" fill="blue" transform="rotate(45)" transform-origin="200 100" />
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</g>
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</g>
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<g transform="rotate(30)" transform-origin="235.3553 64.6447">
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<g transform="scale(0.5773 1)" transform-origin="235.3553 0">
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<rect x="200" y="50" width="50" height="50" fill="green" transform="rotate(45)" transform-origin="200 100" />
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</g>
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</g>
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</svg>
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```svg
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<svg xmlns="http://www.w3.org/2000/svg" width="600" height="300" viewBox="0 0 400 200">
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<g transform="scale(1 0.5773)" transform-origin="0 64.6447">
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<rect x="150" y="50" width="50" height="50" fill="red"
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transform="rotate(45)" transform-origin="200 100" />
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</g>
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<g transform="rotate(-30)" transform-origin="164.6447 64.6447">
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<g transform="scale(0.5773 1)" transform-origin="164.6447 0">
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<rect x="150" y="100" width="50" height="50" fill="blue"
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transform="rotate(45)" transform-origin="200 100" />
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</g>
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</g>
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<g transform="rotate(30)" transform-origin="235.3553 64.6447">
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<g transform="scale(0.5773 1)" transform-origin="235.3553 0">
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<rect x="200" y="50" width="50" height="50" fill="green"
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transform="rotate(45)" transform-origin="200 100" />
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</g>
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</g>
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</svg>
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```
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http://www.enjoythisbeautifulday.com/how-to/isometric/
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### Méthode 2
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Cette méthode est un peu plus simple car il n'y a qu'une seule origine pour toute les transformations.
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<svg xmlns="http://www.w3.org/2000/svg" width="600" height="300" viewBox="0 0 400 200">
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<rect x="150" y="50" width="50" height="50" fill="red" />
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<rect x="150" y="100" width="50" height="50" fill="blue" />
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<rect x="200" y="100" width="50" height="50" fill="green" />
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<circle cx="200" cy="100" r="3"/>
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</svg>
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1ère étape : **Déformation** de 86.603% (cos(30°)) en hauteur
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<svg xmlns="http://www.w3.org/2000/svg" width="600" height="300" viewBox="0 0 400 200">
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<g transform="scale(1 0.86603)">
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<rect x="150" y="50" width="50" height="50" fill="red" />
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<rect x="150" y="100" width="50" height="50" fill="blue" />
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<rect x="200" y="100" width="50" height="50" fill="green" />
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</g>
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<circle cx="200" cy="86.603" r="3"/>
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</svg>
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2e étape : **cisaillement** de 30°
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Pièce|Angle
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---|--:
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Rouge|-30 °
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Bleu|30 °
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Vert|-30 °
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<svg xmlns="http://www.w3.org/2000/svg" width="600" height="300" viewBox="0 0 400 200">
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<g transform="skewX(-30)" transform-origin="0 86.603">
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<rect x="150" y="50" width="50" height="50" fill="red" transform="scale(1 0.86603)" />
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</g>
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<g transform="skewX(30)" transform-origin="0 86.603" >
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<rect x="150" y="100" width="50" height="50" fill="blue" transform="scale(1 0.86603) " />
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</g>
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<g transform="skewX(-30)" transform-origin="0 86.603">
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<rect x="200" y="100" width="50" height="50" fill="green" transform="scale(1 0.86603)" />
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</g>
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<circle cx="200" cy="86.603" r="3"/>
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</svg>
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3e étape : **rotation**
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Pièce|Angle
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---|--:
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Rouge|30 °
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Bleu|30 °
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Vert|-30 °
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<svg xmlns="http://www.w3.org/2000/svg" width="600" height="300" viewBox="0 0 400 200">
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<g transform="rotate(30) skewX(-30)" transform-origin="200 86.603">
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<rect x="150" y="50" width="50" height="50" fill="red" transform="scale(1 0.86603)" />
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</g>
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<g transform="rotate(30) skewX(30)" transform-origin="200 86.603" >
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<rect x="150" y="100" width="50" height="50" fill="blue" transform="scale(1 0.86603) " />
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</g>
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<g transform="rotate(-30) skewX(-30)" transform-origin="200 86.603">
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<rect x="200" y="100" width="50" height="50" fill="green" transform="scale(1 0.86603)" />
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</g>
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<circle cx="200" cy="86.603" r="3"/>
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</svg>
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```svg
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<svg xmlns="http://www.w3.org/2000/svg" width="600" height="300" viewBox="0 0 400 200">
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<g transform="rotate(30) skewX(-30)" transform-origin="200 86.603">
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<rect x="150" y="50" width="50" height="50" fill="red"
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transform="scale(1 0.86603)" />
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</g>
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<g transform="rotate(30) skewX(30)" transform-origin="200 86.603" >
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<rect x="150" y="100" width="50" height="50" fill="blue"
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transform="scale(1 0.86603)" />
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</g>
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<g transform="rotate(-30) skewX(-30)" transform-origin="200 86.603">
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<rect x="200" y="100" width="50" height="50" fill="green"
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transform="scale(1 0.86603)" />
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</g>
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</svg>
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```
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https://nicoguaro.github.io/posts/isometric_inkscape2/
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### Méthode 3
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En combinant les transformations successives dans une matrice résultantes
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matrix(1 0.5 -1 0.5 0 -50)\
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matrix(1 0.5 0 1 -100 -100)\
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matrix(1 -0.5 0 1 -100 100)
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<svg xmlns="http://www.w3.org/2000/svg" width="600" height="300" viewBox="0 0 400 200">
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<rect x="150" y="50" width="50" height="50" fill="red"
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transform="matrix(1 0.5 -1 0.5 0 -50)" />
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<rect x="150" y="100" width="50" height="50" fill="blue"
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transform="matrix(1 0.5 0 1 -100 -100)" />
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<rect x="200" y="100" width="50" height="50" fill="green"
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transform="matrix(1 -0.5 0 1 -100 100)" />
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</svg>
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```svg
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<svg xmlns="http://www.w3.org/2000/svg" width="600" height="300" viewBox="0 0 400 200">
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<rect x="150" y="50" width="50" height="50" fill="red"
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transform="matrix(1 0.5 -1 0.5 0 -50)" />
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<rect x="150" y="100" width="50" height="50" fill="blue"
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transform="matrix(1 0.5 0 1 -100 -100)" />
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<rect x="200" y="100" width="50" height="50" fill="green"
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transform="matrix(1 -0.5 0 1 -100 100)" />
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</svg>
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```
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https://bl.ocks.org/helderdarocha/8b28505082bf1c81977d7dec797686c7
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https://design.tutsplus.com/tutorials/how-to-create-advanced-isometric-illustrations-using-the-ssr-method--vector-1058
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https://design.tutsplus.com/fr/tutorials/quick-tip-how-to-create-an-isometric-grid-in-less-than-2-minutes--vector-3831
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